Five Nights at Phony's: the terrifying world of Five Nights at Freddy's clones
The horror is amazing

Five Nights at Freddy's, for the unfamiliar, is an extremely popular series of horror games — it's also got a film adaptation in progress. Over the first game's titular five nights, players take the role of a security guard, using a limited power supply to cycle through security cameras, turn on lights, and slam doors to avoid the clutches of murderous animatronic animals. Cloning its extremely distinctive and deceptively simple gameplay isn't as easy as making a vaguely Halo-ish shooter or a reskinned version of Flappy Bird.
The art swap: Five Nights at Doll House

The Doom clone: Four Night at Fear

The missed opportunity: Bear Haven Nights Horror

The game's execution isn't always great, but its central premise is sound. It's got a simple cartoon style, and you cleverly look around rooms by tapping the screen to flip them 180 degrees, like rotating a dollhouse. But aside from attracting Five Nights at Freddy's fans, there is absolutely no reason for you to be running from bears — it undercuts both the art style and the theme of the game. Also, its name sounds like either a disastrous mistranslation or an SEO-optimized phrase on a domain landing page. Then again, would I have ever found it if I hadn't been looking for Five Nights at Freddy's? I doubt it.
The empire: One / Two / Five / Seven Nights at Fready / Buddy

If they weren't so awkward to play, you could almost call these games Five Nights at Freddy's low-poly demakes, and they manage to be terrifying in their sheer emptiness. Your security camera map is apparently drawn in MS Paint, the rooms are almost totally featureless, and Buddy/Fready is a gliding, smooth-faced abomination who either appears and murders you within seconds or sits forever outside a closed door until you take pity on him and open it. As the Play Store description puts it: "The horror is amazing."
The nightmare: Five Seven Nights at Fernando
Whatever else I might say about the games above, they're playable — not great, maybe, but I can at least imagine the developers deciding that they've created something that another human being might willingly engage with. Five Seven Nights at Fernando is like something auto-generated by a game design bot. As the Play Store image above suggests, it's a Temple Run or Subway Surfers-style runner made from clip art. The description invites you to "race against time to avoid the scary teddy bear that will run into your path as always" and touts features like "cutting edge five 3D graphics night and gnarly impact at Freddy's with 2 sound effects demo." It favorably quotes an obvious joke review that calls it "one of the finest video games created in our time." It claims to be "played by majority [sic] of the Google Play Store community."
It looks like this.

I had sort of hoped this was a neophyte designer's first attempt at making a video game, but the developer has over a dozen other titles, including multiple obvious copies of Subway Surfers. That said, they've also got some of the best names in Android knockoff gaming. If you hadn't seen the image above, tell me you wouldn't be into Turbo Dinosaur Racing 3D, Crazy Triple Zombies, Criminal Hidden Case, and Cutie Alien Touch.
Five Seven Nights at Fernando claims to have 48 levels, but I never got beyond collecting three coins, because I kept dying for no discernible reason. I'm still not clear on whether the bears had anything to do with it.
ahm yes its here its second version here at https://games.lol/five-nights-at-freddys-2/ on PC
BalasHapus